JavaScript Particle System Tutorial
Part of the motivation for developing a really basic particle system[1] was to add explosions to the vertical shooter tutorial I was […]
Part of the motivation for developing a really basic particle system[1] was to add explosions to the vertical shooter tutorial I was […]
Stage 10: Extension activities There is still so much that can be done to our game to make it better. Ideas include: […]
Stage 9: Smooth Player Movement So far our player’s plane follows the mouse exactly. This makes for a fairly easy game; a […]
Stage 8: Audio Because we have already created all the functions needed to track collisions we can now easily play a SFX […]
Stage 7: Heath and Score This stage introduces us to writing text onto our <canvas>. We could create a function to draw […]
Building the next 5 stages Obviously, there are some significant aspects of our game missing. At present there are no bullet or […]
Stage 5: Bullets As with the other game objects we will create a bullet() function but each bullet will travel up […]
Stage 4: Loading and moving our player The code for moving our player sprite is very similar to the previous enemy and […]
Stage 3: Loading and moving our enemy planes At this point we want to have your enemy planes start to appear. Our […]
Stage 2: Loading and moving our landscape The next stage of our game is more complex, it loads the landscape and scrolls […]
In the 1980’s vertical shooters became popular and one of the most popular was 1942 by Capcom. I wasted many hours playing […]
The following editor might be useful for someone wanting to see what some of the parameters do for the Really Basic Particle […]